Each time a significant awards ceremony draws close, one notices an outcry for the addition of new categories to acknowledge unsung work and fill the hearts of enthusiasts with niche passions.
A fellow writer has already made advocating for terror-themed awards. That would rule. So would tabletop games, representing someone's personal cause. Yet I need to apologize in advance for pushing forward because like all single-minded supporters, I have a cast-iron argument backing this proposal remains most pressing and important of all. The demand is this: It's essential to create a classification for brain-teasing titles.
Organizing Gaming Categories
Organizing artistic expressions is not a science; it remains highly personal, and inevitably generate discussions and end in fuzzy definitions. This explains why film award organizations avoid this approach. But it is an essential concession in the world of video games, that demonstrate such variety it's challenging to consider them as a single art form.
To recognize the complete range of achievement in video games to gain proper attention, and to ensure all game types to receive proper recognition, genre categories are essential.
Current Gaming Award Categories
Prominent interactive entertainment events offer these genre categories for Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these six categories effectively encompass many game types, allowing placement accommodating various experiences.
Different situation exists for brain-teasing titles. There’s simply nowhere to accommodate them. Examine these examples from recent excellent titles, all very different: the architectural riddles of one title, intense tile-matching from another release, thought-provoking social scenarios from additional release. Which classification works between these six categories? Nowhere, that’s where.
The Representation Problem
Many instances occur outstanding logic titles published annually that have no home during gaming ceremonies, if they accidentally match for categories like Mobile Game, VR/AR Game, or the intensely contested Indie races.
- One classic puzzle game wasn’t nominated in any category during that awards season
- Another creative title missed out that year
- Popular arranging title was overlooked that year
- Just some puzzle games scraped into independent or mobile categories
Value of Brain-Teasers
Commonly they're compact experiences, however the design of the puzzle game is of massive significance. Well-known matching games count as most engaged experiences in the world maintaining this status for an extended period.
The famous puzzle experience challenges well-known building titles competing to become best-selling game of all time; it’s also in the running for best game of all time. Logic titles represent cornerstones to the art of video games, while interacting with almost every other genre.
Recommendation and Reasoning
Puzzle games wouldn’t have this problem. One could readily select five nominees with fascinating, diverse, deserving games each ceremony simply — actually, with challenge, since numerous excellent many worthy titles.
And to reiterate, these represent titles lacking appropriate categories at major gaming awards. Puzzle game makers function at the hard edge game development, creating some of most fundamental forms of gaming itself. Just like film action specialists, they deserve recognition. Let’s not keep them waiting 35 years.